Town: Mäpt Mïp-æ̈dnal

Mäpt Mïp-æ̈dnal

Mäpt Mïp-æ̈dnal
Example Gnollish architecture.
StateCity-state of Tano
ProvenceVeláïkulk Principality
RegionFië Notyod-styik Fields
Founded1037
Community LeaderLord Alys vyim Yuvnocu
Area5 km2 (2 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation2072 m (6797 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population1279
Population Density255 people per km2 (639 people per mi2)
Town AuraChronomancy
Naming
Native nameMäpt Mïp-æ̈dnal
Pronunciation/mɪp/ /æ̝dˈnal/
Direct Translation[meat; flesh] [happiness]
Translation[Not Yet Translated]

Mäpt Mïp-æ̈dnal (/mɪp/ /æ̝dˈnal/ [meat; flesh] [happiness]) is a temperate Town located in the Veláïkulk Principality of the City-state of Tano.

The name Mäpt Mïp-æ̈dnal is derived from the Gnollish language, as Mäpt Mïp-æ̈dnal was founded by Mesopedia vyim Tæ̝Lʤine, who was culturaly Gnollish.

Climate

Mäpt Mïp-æ̈dnal has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being an icy 16°C (60°F) and its average temperature during the winter being a cool -12°C (11°F). Mäpt Mïp-æ̈dnal receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Mïp-æ̈dnal covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2072 m (6797 ft) above sea level.

Overview

Mäpt Mïp-æ̈dnal was founded durring the early 11th century, by Mesopedia vyim Tæ̝Lʤine. The establishment of Mäpt Mïp-æ̈dnal was somewhat plagued by a lack of willing colonists, leading to Mesopedia vyim Tæ̝Lʤine electing to pay people to resettle in Mäpt Mïp-æ̈dnal.

Mäpt Mïp-æ̈dnal was built using the conventions of Gnollish durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Mäpt Mïp-æ̈dnal is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Mäpt Mïp-æ̈dnal is buildings are grouped arround an odd layout of restrictive gravel streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Mäpt Mïp-æ̈dnal's exceptionaly well made fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Mäpt Mïp-æ̈dnal makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Mäpt Mïp-æ̈dnal possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Mäpt Mïp-æ̈dnal has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Mïp-æ̈dnal.

Mäpt Mïp-æ̈dnal has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Mïp-æ̈dnal has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mäpt Mïp-æ̈dnal has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Mïp-æ̈dnal has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Mïp-æ̈dnal's public wards, blessings, and other arcane systems.

Mäpt Mïp-æ̈dnal has an Arcane Academy which provides higher education in the arcane sciences.

Mäpt Mïp-æ̈dnal has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Mïp-æ̈dnal has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mäpt Mïp-æ̈dnal's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Mäpt Mïp-æ̈dnal yeast remains dormant.

The Shredskin near Mäpt Mïp-æ̈dnal are known to be a mutant strain of the creature.

Mäpt Mïp-æ̈dnal's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Truename Magic energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5154 m2
    • Cattle and Similar Creatures: 319
    • Poultry: 3837
    • Swine: 255
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 127

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

386 of Mäpt Mïp-æ̈dnal's population work within a Foundational Occupation.

830 of Mäpt Mïp-æ̈dnal's population do not work in a formal occupation, but do contribute to the local economy. 63 (5%) are noncontributers.

Points of Interest

Mäpt Mïp-æ̈dnal makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with wealth for a year and a day. One of Mäpt Mïp-æ̈dnal's local festivals commemorates this miracle.

History